Mac is one of the most popular and desired operating system offering extraordinary gaming experience in the current industry of mobile games. Mac features a delicate but user-friendly operating system, extremely clear screens, cutting edge graphics, and quality audio. There are several popular mac games out there in the market drawing users and catapulting demand of mac games.
To address this growing demand, Mac game makers create custom mac games based on the users needs. Mac game development is somewhat tough as Mac OS X is not having a set of libraries similar to Microsoft’s DirectX, particularly for scripting games. For developing games, developers rely on development tools or engines to incorporate advance features into the games. Some of the necessary and popular engines and tools for Mac game application development include:
Unity Game Engine
It is an ecosystem for game development packed with a complete suite of intuitive tools to craft interactive 3D content and easy cross platform publishing. It allows you to keep your codes working in multiple platforms and can be used to deliver reliable performance offering smooth frame rate. The first version was launched in 2005 and since then two more versions have been released in 2010 and 2012 respectively. Mecanim being its animation technology Unity strive for democratize the distribution of games.
It is an open source application used to create mid sized polygon 3D models. It provides with a great range of modeling tools, supports for material and lights, customizable interface, and inbuilt autoUV mapping provision. It can be used along with other software and have cross platform operating system like Linux, Windows, and Mac OS X. Written in Erlang programming language, it is free and anyone can use it both for commercial or personal projects.
Torque Game Engine
TGB is game engine equipped with complete suite of tools enabling developers to produce high quality simulations and games. It is packed with the flexibility of live material updating facility. This engine has COLLADA Support, which acts as a direct channel to get content into torque 3D. It is equipped with scripting, networking code, GUI creation and in-engine editing features. Over time several derivative engines were created as an expansion, which include Torque3D, TGE Advanced, Torque Game Builder, Torque Lighting Kit, and Torque X.
It is a creative graphic and art editor conceptualized for Mac OS X to work at pixel level. It displays an interface identical to Adobe Photoshop. It is equipped with pencil, eraser, eyedropper, Magic Wand, Ellipse, Rectangle, Lasso, Move, Fill etc tools. Using this editor, developers can create and organize frames in a panorama view to piece together animations. It also allows preview while editing and its color palettes add and manage common color into palettes. Pixel is most important if you are working at high zoom factors with some small art.